App Prototype

Fourth-grade students delved into the United Nations' 17 sustainable development goals aimed at creating a more sustainable world. Working together, they selected a goal to explore further. Using Keynote, they developed coded prototypes of apps centered around their chosen goal. Ultimately, they showcased their pitches to the community, highlighting their innovative solutions.

https://www.youtube.com/watch?v=LFPTAUc9Ar0

Learning Intentions and Success Criteria

  • Researching: Students dive deeper into their chosen UN Sustainable Development Goal by gathering data, case studies, and real-world examples to strengthen their app’s purpose.
  • Collaborating: Teams assign roles (researcher, designer, coder, presenter) and practice active listening and group decision-making.
  • Designing: Students use Keynote to create wireframes, layouts, and visual elements that bring their app ideas to life.
  • Problem-Solving: Each group identifies a specific challenge connected to their goal and proposes a practical, innovative solution through their app design.
  • Animation & Coding: Students integrate Keynote’s animation and hyperlinking features to simulate app navigation, making their prototypes interactive and engaging.
  • Presentation Skills: Students refine their pitch for a community audience, focusing on clarity, persuasiveness, and confidence.

 

The Process:

Fourth-grade students began by learning about the United Nations’ 17 Sustainable Development Goals. From there, they selected one goal to explore in depth. Through researching, they gathered facts, case studies, and real-world examples to understand the importance of their chosen goal. Working collaboratively, teams assigned roles such as researcher, designer, coder, and presenter, ensuring that each member contributed meaningfully to the process.

Next, students moved into designing, using Keynote to sketch wireframes, plan layouts, and create visuals for their app ideas. As part of problem-solving, each group identified a challenge connected to their goal and developed an innovative solution to address it. To bring their ideas to life, they applied animation and coding tools in Keynote, adding movement and interactive features that simulated a real app experience.

Finally, students strengthened their presentation skills by crafting and delivering polished pitches to the community, highlighting their research, creative designs, and solutions for a more sustainable world.

 

 

Extensions:

Coding Platforms – Students extend their prototypes by recreating parts of their app in beginner-friendly coding tools like Swift Playgrounds, making elements of their app functional.

Graphic & Multimedia Design – Using Canva or iMovie, students design logos, promotional posters, or short video ads to market their app idea.

Data Visualization – Students collect statistics related to their chosen goal and use Numbers to create simple graphs or charts that strengthen their pitch.

Digital Presentation Tools – Students publish or record their pitches using Seesaw, or a screencast tool, allowing them to share with a broader audience beyond the live community event.

*App Template Designed by Tanya Leon

  


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1 reply

September 02, 2025 Language English

Exciting project for students - thanks Devon. This actually includes some Challenge Based Learning (CBL) attributes which are so important for long lasting learning. I love the student choice, team work and “real world” aspects as well as problem solving. Appreciate you sharing!

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